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I recall looking around at the 30 talented attackmen at
the 1994 and 1998 World Team tryouts and thinking, 'how will the coaches
pick the five best to represent the USA in the World Games?' They were all
tremendous athletes, had been captain of their team and earned All-America
honors and various other accolades. These guys were fast, good dodgers, good
finishers and good feeders, all the things you needed to be selected as one
of the five.
I continued to think about what aspect of the game would help a player make
this team. What would distinguish the best from the best? How could an
attackman stand out amongst such an impressive crop of players? When I
finally came up with the answer, I was surprised at how easily it could be
overlooked.
| Riding, or �fore checking� to
those Canadian readers, is a sometimes forgotten aspect of an
attackman�s game. The coaching staff and selectors at both the USA Team
tryouts emphasized the importance of riding and how doing it well could
mean the difference in making the U.S. National team. They elaborated on
its importance so much in each session that it became foremost in the
minds of the players. The lesson to be learned here is that at any level
of lacrosse, riding is a critical aspect of the game. Succeeding at it
can land you a spot on any team. In some cases it can push you into the
starting lineup, perhaps over a player who is a bit more talented or
polished as a scorer. |
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Let's take a look at the skill of riding in more detail
and touch on the elements that can make you great at it. First, it�s got to
be a group effort. It takes all three attackmen to make a successful ride.
Make sure your teammates are reading this, because the only way to be
successful is if you are all on the same page. You can�t achieve a good ride
if only one of you is playing hard � the result will be an easy clear for
the other team. Ideally, help from the riding middies will make your ride
easier as an attackman.
If each attackman commits to the ride, you should
generate at least one goal on a turnover per game. What makes a good riding
attackman? Hustle, hustle and more hustle. If you simply hustle and don't
play lazy you will become a very good riding attackman.
An initial concept to grasp is that your job as an
offensive player is not done once the opposing team makes a save. If you can
make it difficult every time for the other team to clear the ball, it will
eventually wear them down and provide you with frequent potential scoring
opportunities.
Secondly, you must understand the concepts of individual
and team defense. At the start of most settled clears the opposing team will
have four players to your team's three (three defensemen and a goalie).
Because of this, you will need to understand the concept of playing a zone
or an area of the field. As the ball moves to your area and you feel you can
make a play on the defenseman or goalie you will need to know how to play
defense.
Don�t attempt to rush the defenseman in an out-of-control
manner and over commit. Rather, approach him in a controlled manner breaking
down at the knees in an athletic position. You want to make sure you don�t
go for his stick fakes and especially do not jump and leave your feet in an
effort to pick off a pass. Defensemen have great stick skills, and if they
give you pump fakes and you jump he will easily run right by you. Also, just
as your defenseman has done to you, scout him. Know his weak hand and get
him to go that way. Use the sideline to your advantage, try to get him to go
toward the sideline and simply push him out of bounds. Also, make sure you
try to check his bottom hand. When defensemen clear the ball they often show
a lot near the head of the stick but can quickly and easily take that away.
The bottom part of the stick and the hands should be the target.
The last component of being a good riding attackman is to
be in shape. If you can ride hard on every clearing opportunity you will
eventually wear down the opponent. It takes a lot of stamina to play hard
during your offensive possessions and the ride. Be relentless and create
havoc. You will be surprised how this can help you make a team or increase
your playing time.
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